But this isn't all that easy because it seems that some sig jumper animations are only for releases and other for shot bases, as example, Iguodala's jumper is a shot base and Bird's jumper is a release animation, the problem is you can't know that by only looking at the animation file because both have same style of name: ANM_2K*_SIG_JUMPER_PLAYERNAME_R, so it becomes a trial and error thing. Anyway it looks much better when you use pullups and other moving shots as shot bases. Doing this I managed to put a freethrow shot into a normal jumper, the problem is it only changes the shot base, the release didn't change and upper body didn't look very natural. So far I'm having success using your technic, the secret is exporting the animation you want into a larger animation. I was trying to import some 2K12 animations (removed freethrow rituals) into NBA 2K14. I'm hoping that this information can help someone figure this out completely, make a tool, or simply flesh out this tutorial more. So yea, I don't really have the time to take this much further. There is no good way to find another animation with that same size yet to directly replace it, but that is still good information to know. The size can also be seen for each animation's hex size in the mod tool Remember, animations all have different sizes and lengths so this hex way of doing things isn't pretty. So I couldn't import over the entire animation, only a section of it. REMEMBER, you cannot change the filesize or else it will crash. There is no file like the NBA Live AIACT that tells us what animation is lined up with what package.Īnyway, all I did was take some of the data from the elbow dunk, and inserted it in over those TP dunks in the big file. Unfortunately there is no good way to find specific dunks, and I couldn't find any of the "specialty" dunks which would have made this a lot easier. What I did with that video above was insert part of the elbow hang dunk over all of the "TP" dunks, hoping that it would overwrite the dunks in the TP signature package. Now comes the part that I do not know very well. So that is how you can find specific animations in this massive 50mb file. The blue section is where the animation information is. The highlighted part is usually what I search for to find the animations in the big file. To find the specific animation in the big file, do a find command for something in the header of the n2kf file. So literally we can do a search for the n2kf file inside the larger nba_animations.iff and find it completely intact. What we just did was export the animation from the bigger file. So find the 3734 animation (the larger one) with the mod tool, and hit export file, NOT export res. We want to edit the larger of the two animations, since the other only contains the parameters needed to mirror the original. This is for mirroring the animation for left handed players. Load up that list, and search for "elbow", and look for the followingĬode: Select all 3734 ANM_2K7_JAMEEL_ELBOW_DUNK_LĪs you can see, all the animations have a _R and _L variation, or a normal name and one with a _M after it. So let's find the Elbow Hang dunk from NBA 2K7 (it hasn't been usable in any game since then)
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